Tiré du site tf2-fr :
Dans le soucis de trouver un équilibre "parfait", notre lanceur de grenades voit le rayon de dommage de ses stickys diminuer, et comme chez VALVe on aime bien enfoncer le clou, les dommages des bombes collantes ont été aussi réduits.
Voici le changelog :
* Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
o Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
* Moved the unlockable system over to the new item backend:
o Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
* Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
* Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
* Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
* Server tags can now be used to include or exclude servers from the list
Je m'en vais pleurer dans mon coin